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  • #16
    Originally posted by Ant
    I've heard that early Parhelia was running Q3 triplehead at 100fps.
    With FSAA and AntiAliasing and DM and all other goods enabled ?

    I hoped that numbers in quake3 right upper corner are fps, but no... just time.
    ECS K7S5A w/LAN
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    • #17
      16xFSAA @ 1600*1200; now THAT would be sharp
      KT7 Turbo Ltd. Ed. ; Athlon XP 1600+ @ 1470 MHz (140*10.5); 512MB Apacer SDRAM ; G400 MAX ; Iiyama VM Pro410

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      • #18
        Originally posted by IcedEarth
        16xFSAA @ 1600*1200; now THAT would be sharp
        that would require more than 256mb video-ram, so don´t count on it.

        unless matrox found a way to make fsaa in some fancy new way.
        This sig is a shameless atempt to make my post look bigger.

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        • #19
          besides, i think all the monitors would have to have the same size to be optimal.
          or can that be adjusted?
          This sig is a shameless atempt to make my post look bigger.

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          • #20
            "Yesterday, also was on May 10th , Matrox G1000 which Wan Zhong focused attention on reveals the card domestically in forestalls the release conference, although the Matrox stipulation global synchronization issue time was on May 14th , but they actually forestalled in China to issue, obviously Matrox to Chinese market value.

            Is been called as G1000 by us this block reveals the card genuine name is called Parhelia , at the release conference, the Matrox engineer demonstrated to us G1000 revealed the card the very many new characteristics and the technical specification, looked from the technical specification, this funds reveals the card indeed is one section may surmount all the at present reveals the card the product, but in held a meeting before all media all signs the security agreement, because possessed the report all must only then be able to promote in May 14th, therefore we now cannot the excessively many reports technology characteristic, but was allowed to give everybody slightly discloses one point:

            Parhelia is in the world first section 512 GPU , uses 0.15 microns production craft, integrated 8000 ten thousand transistors, had 256 reveals saves, reveals saves the band width surpassed 20GB/s , detailed technical specification everybody or when on May 14th looked our report. P

            At the release conference, the Matrox engineer demonstrated for us used three outputs the effects, really was very crisp, on the scene many media editions also personally experienced play Quake3 with three monitors the feeling.

            Clicks on the enlargement, we may see in Q3 the broad field of vision!

            The simulation flight game angle of view also changes so broadly!

            What type feeling will use such angle of view carries on the PhotoShop processing is?



            Although this Matrox brings or one section type card, but we or may feel, Parhelia will certainly to change Matrox at present reveals the card market in 3d the disadvantageous aspect, the enhancement competition ability. As for our consumer, the Parhelia appearance means we later will be able to have more choices!


            What type feeling will use such angle of view carries on the PhotoShop processing is?

            Although this Matrox brings or one section type card, but we or may feel, Parhelia will certainly to change Matrox at present reveals the card market in 3d the disadvantageous aspect, the enhancement competition ability. As for our consumer, the Parhelia appearance means we later will be able to have more choices!

            Media editors in and Matrox engineer discussion."


            Babelfish translation obviously from that site. I stole this from Utwig in the Ars forum (sorry).
            Interesting?

            rubank

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            • #21
              in fact thinking about it if you were running triple head in a game there would really be no need to have the two side monitors running at ultra high resolutions and high quality as you would spend most time looking at the centre monitor and your eyes cant pick up detail very well in the peripheral regions. so you may be able to run the centre monitor at high res with all the bells and whistles and the other two at lower quality while retaining v.good framerates. just a thought.
              is a flower best picked in it's prime or greater withered away by time?
              Talk about a dream, try to make it real.

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              • #22
                Originally posted by borat
                in fact thinking about it if you were running triple head in a game there would really be no need to have the two side monitors running at ultra high resolutions and high ...
                Don't think that would work in games where you looking at the same area/picture... It's like having a wide work area in windows..

                3 x 1024x786 = 1024x2304

                If you have diffrent resolution... then the height isn't the same...
                <font size="1">Game system: P4 1.8@2.4 - Asus P4S533 - 512 MB DDR333 - 30Gb IBM hd - AOpen Geforce 3 Ti200 - 19" Samsung SyncMaster 900SL plus
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                • #23
                  Don't worry it does a lot more tricks than just the one shown there

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                  • #24
                    unless matrox found a way to make fsaa in some fancy new way.


                    Joel
                    Libertarian is still the way to go if we truly want a real change.

                    www.lp.org

                    ******************************

                    System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
                    OS: Windows XP Pro.
                    Monitor: Cornerstone c1025 @ 1280x960 @85Hz.

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                    • #25


                      Originally posted by TDB
                      unless matrox found a way to make fsaa in some fancy new way.

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                      • #26
                        I like how in the Q3 pic the camera actually got a picture of <I>another</I> camera. Whoever ran this press conference certainly doesn't know how to do it.
                        Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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                        • #27
                          Originally posted by Voyager3D


                          Don't think that would work in games where you looking at the same area/picture... It's like having a wide work area in windows..

                          3 x 1024x786 = 1024x2304

                          If you have diffrent resolution... then the height isn't the same...
                          Do you plan to put your monitor 2 and 3 ontop of monitor 1 ??

                          Otherwise I would suggest 3072x768

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                          • #28
                            what is NDAs?

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                            • #29
                              Originally posted by oliver_zk
                              what is NDAs?
                              NDA = Not those Damned Americans (or Australias, ect)
                              or
                              NDA = No Damned Answers
                              or
                              if you want to be legal about it
                              NDA = Non-Disclosure Agreement
                              80% of people think I should be in a Mental Institute

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                              • #30
                                This is my translation of the article. Not fine, but a bit better than the computer translation.

                                On the banner: Announcement in China
                                Please keep the information secret until 14.5.2002

                                Yesterday, on 10.5, the long awaited Matrox G1000 video card was announced in China, prior to the official global announcement dated on 14.5. That shows how important the Chinese market is for Matrox.

                                The true name of the card that we called G1000 is Parhelia. The technicians from Matrox showed us many new features and technical specs of the G1000. According to the specs, the card is in fact superior to any other current video cards. Before the conference all the media participants have signed the NDA. Any report should wait until 14.5. Therefore we cannot reveal too much technical specs at the moment. But we would give you a few hints:

                                Parhelia is the world’s first 512 bit GPU. It’s produced with the 0.15-micron technology and has 80 million transistors. The 256 bit video memory has a bandwidth over 20GB/s. More information can only be disclosed on 14.5.

                                The technicians from Matrox also showed us the triple-head technology. It was really nice. Many editors from the media even got a personal feeling of it by playing Quake3 on three monitors.

                                [… comments on pictures ...]

                                Although it was only a sample card, but we still have got the feeling, that Parhelia will definitely change Matrox’s position on the current 3D video market and makes it a stronger competitor. For the end users, Parhelia means more options!

                                Last edited by chaoliang; 11 May 2002, 10:46.

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