Ok, I fired this game up again, after scoring the manual from my local Hollywood Video (99 cent rental special, baby!).
So it turns out you CAN put the game into semi-wait mode. Makes it a little easier. But it only waits while you're picking targets, or deciding which spell to use. I guess that's better than nothing, although part of me that loved the classic FF's resents Square's insistence on turning this into an action game.
Anyway, it took a while but I've come to agree with Square-Enix that this IS an extension of the job system from FF Tactics, which was a GREAT system, and still is.
I think the thing that's so off-putting is that they ARE trying to capture a very specific audience... the same people that buy "Princess Maker" games. And, in an ancillary manner, perhaps some female players. But mostly just the "PM" fans.
I don't think ANYONE would be complaining if the job-changes didn't involve "dress spheres" and slutty outfits on spectacularly under-endowed CG girls.
It was clearly a well-calculated move on Square's part. At first, I thought that someone must have sat around their offices saying "you know what would be cool? putting lots of different outfits on these chicks! yeah, let's do that!"
But it has become clear that a LOT of thought and design time went into making the game work as a whole.
Yes, it's still "pretty princess dress-me-up", but regardless it's fun and engaging. I don't know how well it will stand up in the long-run, but so far it's decent.
The sphere grids have to be populated, you have to get spheres, you have to do missions to get spheres, and you have to fill a grid to unlock the big combos. No more elementals or aeons, you get uber-outfits instead. That's pretty cool, actually. Virtually every element from previous FF games is here, just done up as a "dress me up" sort of thing.
Elementals - Ultimate outfits
Black Mage - Black Mage dressphere
Etc. etc. etc.
- Gurm
So it turns out you CAN put the game into semi-wait mode. Makes it a little easier. But it only waits while you're picking targets, or deciding which spell to use. I guess that's better than nothing, although part of me that loved the classic FF's resents Square's insistence on turning this into an action game.
Anyway, it took a while but I've come to agree with Square-Enix that this IS an extension of the job system from FF Tactics, which was a GREAT system, and still is.
I think the thing that's so off-putting is that they ARE trying to capture a very specific audience... the same people that buy "Princess Maker" games. And, in an ancillary manner, perhaps some female players. But mostly just the "PM" fans.
I don't think ANYONE would be complaining if the job-changes didn't involve "dress spheres" and slutty outfits on spectacularly under-endowed CG girls.
It was clearly a well-calculated move on Square's part. At first, I thought that someone must have sat around their offices saying "you know what would be cool? putting lots of different outfits on these chicks! yeah, let's do that!"
But it has become clear that a LOT of thought and design time went into making the game work as a whole.
Yes, it's still "pretty princess dress-me-up", but regardless it's fun and engaging. I don't know how well it will stand up in the long-run, but so far it's decent.
The sphere grids have to be populated, you have to get spheres, you have to do missions to get spheres, and you have to fill a grid to unlock the big combos. No more elementals or aeons, you get uber-outfits instead. That's pretty cool, actually. Virtually every element from previous FF games is here, just done up as a "dress me up" sort of thing.
Elementals - Ultimate outfits
Black Mage - Black Mage dressphere
Etc. etc. etc.
- Gurm
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