Right, managed at last to get this thing downloaded.
Results as follows:
D3D Software T&L
1024x768
Depth: 32 bit
Z-Buffering: 32 bit
Texture Format: 32 bit
Buffering: Triple
3DMark Score: 1542
Game 1 - Car Chase - Low Detail - 26.5 fps
Game 1 - Car Chase - High Detail - 10.0 fps
Game 2 - Dragothic - Low Detail - 21.4 fps
Game 2 - Dragothic - High Detail - 8.8 fps
Game 3 - Lobby - Low Detail - 33.0 fps
Game 3 - Lobby - High Detail - 17.8 fps
Game 4 - Nature - Not supported by hardware
Fill Rate (Single-Texturing) - 133.0 MTexels/s
Fill Rate (Single-Texturing) - 165.7 MTexels/s
High Polygon Count (1 Light) - 2.7 MTriangles/s
High Polygon Count (8 Lights) - 1.4 MTriangles/s
Environment Bump Mapping - 21.5 fps
DOT3 Bump Mapping - Not supported by hardware
Vertex Shader - 17.7 fps
Pixel Shader - Not supported by hardware
Point Sprites - 1.2 MSprites/s
Well it isn't excellent, but considering the detail on this thing it will have to do.
Results as follows:
D3D Software T&L
1024x768
Depth: 32 bit
Z-Buffering: 32 bit
Texture Format: 32 bit
Buffering: Triple
3DMark Score: 1542
Game 1 - Car Chase - Low Detail - 26.5 fps
Game 1 - Car Chase - High Detail - 10.0 fps
Game 2 - Dragothic - Low Detail - 21.4 fps
Game 2 - Dragothic - High Detail - 8.8 fps
Game 3 - Lobby - Low Detail - 33.0 fps
Game 3 - Lobby - High Detail - 17.8 fps
Game 4 - Nature - Not supported by hardware
Fill Rate (Single-Texturing) - 133.0 MTexels/s
Fill Rate (Single-Texturing) - 165.7 MTexels/s
High Polygon Count (1 Light) - 2.7 MTriangles/s
High Polygon Count (8 Lights) - 1.4 MTriangles/s
Environment Bump Mapping - 21.5 fps
DOT3 Bump Mapping - Not supported by hardware
Vertex Shader - 17.7 fps
Pixel Shader - Not supported by hardware
Point Sprites - 1.2 MSprites/s
Well it isn't excellent, but considering the detail on this thing it will have to do.
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