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  • #31
    Well, UT2k3 runs fine in D3D mode.

    Just not UT.

    It _is_ an uber-buggy D3D implementation. Period.

    Gpar_
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    • #32
      Erm... tried the latest Directx? ...9.0b..
      but i believe it is a game issue...
      Life is a bed of roses. Everyone else sees the roses, you are the one being gored by the thorns.

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      • #33
        How would one go about playing UT2003 in OpenGL ? I can see an OpenGLDrv.dll file in the system folder though I don't see any option to change modes in the game options, advanced settings (~preferences) or when running the safe mode wizard.

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        • #34
          In System/UT2003.ini, under: [Engine.Engine], comment out "RenderDevice=D3DDrv.D3DRenderDevice" and uncomment
          ";RenderDevice=OpenGLDrv.OpenGLRenderDevice"

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          • #35
            thanks

            Also tryed UT -since I haven't on the Radeon till now- and it runs without problems in D3D. Played a 30 frag deathmatch with the bots and no crash, in 1152x864x32 4x AA 16x (performance) AF.
            ALBPM, did you delete the .ini(s) and let it configure again ?
            Or you could try reinstalling the game altogether.

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            • #36
              Here's what I have under D3D......


              [D3DDrv.D3DRenderDevice]
              Translucency=True
              VolumetricLighting=False
              ShinySurfaces=True
              Coronas=True
              HighDetailActors=True
              UseMipmapping=True
              UseTrilinear=False
              UseMultitexture=True
              UsePageFlipping=True
              UsePalettes=True
              UseFullscreen=True
              UseGammaCorrection=True
              DetailTextures=False
              Use3dfx=False
              UseTripleBuffering=True
              UsePrecache=True
              Use32BitTextures=False
              DescFlags=1
              dwDeviceId=20041
              dwVendorId=4098
              UseVSync=False
              Description=RADEON 9800
              UseAGPTextures=False
              UseVideoMemoryVB=False
              Use32BitZBuffer=False
              UseVertexFog=False
              "Never interfere with the enemy when he is in the process of destroying himself"

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