I haven't tested it with a GeForce2, but SOF is pretty darn slow on a GeForce DDR at 1200x1024, 32-bit. I've tried with the Guillemot's "pre-overclocked" DDR board, a PIII clocked at 800 MHz, and Raven's "Timing" demo. I got an average framerate of 34.5, and that's a little pokey for a shooter. The map used is almost entirely snow, so I doubt it's the most "texture-packed" part of the game.
The game is based on the Quake 2 engine and looks it, no matter what the resolution. I would think the game would play a lot better at 1024x768, 32-bit, which gives framerate average of over 20 FPS better.
I'm not saying the G400 would do better. I'm sure it wouldn't. Maybe the GeForce2 will do better, but I doubt 1280x1024/32-bit is going to be the "sweet spot."
Paul
paulcs@flashcom.net
The game is based on the Quake 2 engine and looks it, no matter what the resolution. I would think the game would play a lot better at 1024x768, 32-bit, which gives framerate average of over 20 FPS better.
I'm not saying the G400 would do better. I'm sure it wouldn't. Maybe the GeForce2 will do better, but I doubt 1280x1024/32-bit is going to be the "sweet spot."
Paul
paulcs@flashcom.net
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