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OK, i got a new G450 32DDR and i did some
overclocking with it and was better than i
expected : 151/190MHz and in 3dMark
not a single white dot or flash , with
158/198MHz helicopter game run perfectly but adventure game had some flashes here and there. Scores were 151/190 2917p and 158/198 3034p.
This card is revision .208 and the earlier was .205. Could the difference between these cards be 1000/144 = 7ns and 1000/166 = 6ns ?
Here are my scores using the V3 1.07 driver, the cpu at 850 and the V3 at 178MHz (V3 2000 without a fan, however I just added an intake fan at the front of the case):
RESULTS
Platform: Internal
3DMark Result: 3204 3D marks
CPU Speed: 225 CPU 3D marks
Game 1 - Helicopter - Low Detail: 66.0 FPS
Game 1 - Helicopter - Medium Detail: 46.4 FPS
Game 1 - Helicopter - High Detail: 20.6 FPS
Game 2 - Adventure - Low Detail: 64.4 FPS
Game 2 - Adventure - Medium Detail: 43.9 FPS
Game 2 - Adventure - High Detail: 25.8 FPS
Fill Rate (Single-Texturing): 175.1 MTexels/s
Fill Rate (Multi-Texturing): 344.8 MTexels/s
High Polygon Count (1 Light): 2528 KTriangles/s
High Polygon Count (4 Lights): 2280 KTriangles/s
High Polygon Count (8 Lights): 2012 KTriangles/s
8MB Texture Rendering Speed: 151.0 FPS
16MB Texture Rendering Speed: 61.1 FPS
32MB Texture Rendering Speed: 6.9 FPS
64MB Texture Rendering Speed: 2.6 FPS
Bump Mapping (Emboss, 3-pass): 105.9 FPS
Bump Mapping (Emboss, 2-pass): 143.4 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v6.00PG
Bios Date 09/19/00
Memory:
Total Physical Memory 128MB
Free Physical Memory 76MB
PROCESSOR
CPU Information:
Processor Type AMD Duron(tm) Processor
Processor Speed 850MHz
Processor Caps Enhanced 3DNow!/MMX
Project Name TdB
CPU Intel Pentium III 800 Mhz
3D Accelerator 3D Prophet 4500
Graphics Chipset STMicro KYRO II
Resolution 1024x768 32bit
Z-Buffer Depth 32bit
Frame Buffer Triple
CPU Optimization Intel(R) Pentium(R) III
3DMark Result 4265 3D marks
CPU Speed -6 CPU 3D marks
Game 1 - Helicopter - Low Detail 83.8 FPS
Game 1 - Helicopter - Medium Detail 55.6 FPS
Game 1 - Helicopter - High Detail 23.7 FPS
Game 2 - Adventure - Low Detail 106.5 FPS
Game 2 - Adventure - Medium Detail 54.3 FPS
Game 2 - Adventure - High Detail 31.4 FPS
Fill Rate (Single-Texturing) 347.2 MTexels/s
Fill Rate (Multi-Texturing) 347.7 MTexels/s
High Polygon Count (1 Light) 3794.3 KTriangles/s
High Polygon Count (4 Lights) 3488.8 KTriangles/s
High Polygon Count (8 Lights) 3028.6 KTriangles/s
it is in 32bit, but it shouldn´t make a big difference since its a kyro2
and here is one with a small cpu-overclock:
Project Name TdB
CPU Intel Pentium III 840 Mhz
3D Accelerator 3D Prophet 4500
Graphics Chipset STMicro KYRO II
Resolution 640x480 32bit
Z-Buffer Depth 32bit
Frame Buffer Triple
CPU Optimization Intel(R) Pentium(R) III
3DMark Result 4472 3D marks
CPU Speed -6 CPU 3D marks
Game 1 - Helicopter - Low Detail 89.7 FPS
Game 1 - Helicopter - Medium Detail 56.9 FPS
Game 1 - Helicopter - High Detail 23.3 FPS
Game 2 - Adventure - Low Detail 115.1 FPS
Game 2 - Adventure - Medium Detail 55.5 FPS
Game 2 - Adventure - High Detail 32.2 FPS
Fill Rate (Single-Texturing) 344.3 MTexels/s
Fill Rate (Multi-Texturing) 346.1 MTexels/s
High Polygon Count (1 Light) 3870.3 KTriangles/s
High Polygon Count (4 Lights) 3469.7 KTriangles/s
High Polygon Count (8 Lights) 3071.6 KTriangles/s
Okay, it's time this thread got punted to the Benchmarks forum.
Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.
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