Originally posted by |Mehen|
wow, im amazed at how close the P was, even beating the 9700 in a bunch of tests, impressive. it just goes to show what a shame it was that matrox didnt have a higher clock speed on the P.
wow, im amazed at how close the P was, even beating the 9700 in a bunch of tests, impressive. it just goes to show what a shame it was that matrox didnt have a higher clock speed on the P.
An exception here is the Game4-Nature test, this scales fairly well with gfx-card performance, hence here you gain / lose considerably when varying gfxcard clockings.
The theoretical test of 3DMark are much better as those (Vertex- + PixelShaders, BumpMapping, Fillrates) nearly don't depend on the CPU at all but solely on gfxcard performance in the respective field. Here you can see that while the Parhelia has impressive MT fillrate and decent polygon-processing power, it somehow fails to translate this into real performance.
The shaders in special seem to be a very weak point of the current Parhelia (or the current drivers?), thus the bad result in the Nature benchmark. Unfortunately the use of shaders WILL be raising in the next game titles, so if this is a driver issue, it should be fixed ASAP.
P.S.: This strong CPU-limitation of most of the game tests is also the reason why the GF FX simply cannot reach 25000 3DMarks, because the score unfortunatelx is only build from those game-tests, the much better theoretical tests don't count in. faster than a GF4 Ti4600 can only really get higher scores in Nature and Dragothic low.
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