Very INTERESTING discussion going on, seems like the thread is becoming a hardware discussion forum
SuperFly brough up many good points on why going with 256bit is technically challenging , and that is not the case only for graphics card. There are many video processing chips as well that have the same issue, the BIG part of the problem is not having to many pins, but in fact lies under the packaging of the silicon, where you have all these thin gold wires connecting the die to the package. and when you cranck up the frequency on so many wires so close to each other you get severe Trasmission Line problems. One of the solution to this problem is the FlipChip technology that connects the die pins somehow directly to the pacakge and indirectly to the PCB. Which ofcourse is more expensive. So it is not Impossible to do this, but rather expensive. I don't know this as a fact, but the Parhelia design has a 256bit memory bus, however the way it works is different and MORE efficient than Nvidia's Cross bar technique.
SuperFly brough up many good points on why going with 256bit is technically challenging , and that is not the case only for graphics card. There are many video processing chips as well that have the same issue, the BIG part of the problem is not having to many pins, but in fact lies under the packaging of the silicon, where you have all these thin gold wires connecting the die to the package. and when you cranck up the frequency on so many wires so close to each other you get severe Trasmission Line problems. One of the solution to this problem is the FlipChip technology that connects the die pins somehow directly to the pacakge and indirectly to the PCB. Which ofcourse is more expensive. So it is not Impossible to do this, but rather expensive. I don't know this as a fact, but the Parhelia design has a 256bit memory bus, however the way it works is different and MORE efficient than Nvidia's Cross bar technique.
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