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"Everything you wanted to know about the N64 but were afraid to ask!
Just been tidying up round my place here, and found "Nintendo Magazine" - must've game free with another magazine at the launch of the N64. Anyway, it contains the "Technical Specifications"...
<blockquote><hr> CPU
64 bit RISC based CPU running at a clock speed of 94 MHz.
Memory
RAMBUS D-RAM 36Mbit; maximum transmission speed of 4,500 Mbit/second.
Co-Processor[/b]
SP (sonud and graphics processor) and DP (pixel drawing processor) incorporated: clock speed of 63 MHz.
Resolution
256x224 and 640x480 modes; flicker free interlaced mode support
Color
32-bit RGBA pixel color frame buffer support; 21-bit color video output<hr></blockquote>
I see some humourous elements, the 36Mbit RAM equates to 4.5MB, at 566MB/s. Not that it needed more, but funny how multiplying the numbers by 8 makes it look better Shame they couldn't do that with the 256x224 resolution - what's that for, a texture?
Oh, and looky here, I have the "Graphics Processing Functions" too...
I guess they asked NVIDIA about trilinear filtering...
And a final quote from the page about the mythical 64DD drive.
<blockquote>"This upgrade uses special custom optical disks (similar in concept to Sony's MiniDisc audio system) which can carry 64 megabytes of data - that's approximately five times the size of the Super Mario 64 cartridge. It's still far off the capacity of the CD, but as Nintendo say, no-one has ever really used CD to the limit, there's just too much data."</blockquote>
Me thinks back to Quake, which is around 50MB I believe when zipped, and Q2 is 150MB zipped...
but from what i've read it only has agp 1x and 2 memory slots..
but still you can put just about any cpu in there , with an adapter , they say no speed limitation
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