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Matrox Graphics to come back? Parhelia on the [long] way

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  • #31
    LOL

    You guys are gonna make me cry.
    Alcohol and Drugs make life tolerable.

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    • #32
      You guys are gonna make me cry.
      Oh, come on, they are not THAT bad !


      Jörg
      pixar
      Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

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      • #33
        you suck, and no, i dont like the pic
        Main Machine: Intel Q6600@3.33, Abit IP-35 E, 4 x Geil 2048MB PC2-6400-CL4, Asus Geforce 8800GTS 512MB@700/2100, 150GB WD Raptor, Highpoint RR2640, 3x Seagate LP 1.5TB (RAID5), NEC-3500 DVD+/-R(W), Antec SLK3700BQE case, BeQuiet! DarkPower Pro 530W

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        • #34
          KickBALL
          Juu nin to iro


          English doesn't borrow from other languages. It follows them down dark alleys, knocks them over, and goes through their pockets for loose grammar.

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          • #35
            Originally posted by knirfie
            you suck, and no, i dont like the pic
            awwww, don't take it personally....

            but since you seem to like bananas, I can highly recommend Pisang Goreng, if you want to chew on something!
            Knock knock, who's there?
            - Mr. Roaster
            Mr. Roaster who?
            - Mr. Banana Roaster

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            • #36
              Same guy!

              21 March - Matrox continues to develop 3D?


              Although it has been nearly three years since Matrox Graphics made a big innovation in 3D-Graphics, called Matrox G400, that was highly adopted by both gamers and professionals, the company continues to tell the masses about its developments. At the Game Developer Conference, Matrox is going to sponsor a number of sessions.

              Juan Guardado, who works at Matrox Graphics since 1996 is currently the 3D Architecture Analysis Engineer and holds a Bachelor of Computer Engineering from McGill University, is going to explore the impact of textures in the geometry pipeline, such as geometry filtering and procedural displacements in his session "Textures in the Geometry Pipeline". Juan will told the game-developers about research projects like matrix palette skinning and displacement mapping.

              We hope that this lecture is not a sign of charity from Matrox to the so-called 3D-community and the Prodoct will follow afterwards. Some allude that the long-awaited Matrox next-gen product is going to be demonstrated at GDC...

              But why not to demonstrate it at CeBIT?
              According to the latest official figures, 43% of all statistics are totally worthless...

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