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  • #16
    How about the white boxes around explosions in OpenGL Tribes on my G200??


    Paul
    Despite my nickname causing confusion, I have no religious affiliations.

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    • #17
      Hi ROM,

      I have a problem in Rollcage.
      Somehow the bus mastering may not be working!?
      When I move the bar up on the "drawing distance" setting, the game chunks out horribly.. even on 320x200 resolution..
      game only works without chunking when drawing distance is set to '0'. Any suggestions?

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      • #18
        One more game to add to the list: Aliens vs. Predator. I haven't played with it much, but when I tried it at both 1024x768x32 and 640x480x16 it wouldn't work. Basically all transparency was out, all fonts, etc. were just blocks of white, etc.

        And I couldn't get q3test (1.08) to work properly either. Any hints on that one?

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        • #19
          Check http://www.3dfiles.com for the G400 Aliens Versus Predator patch to fix it.

          ------------------
          Byron Hinson
          Microsoft MVP
          http://www.activewin.com
          Byron Hinson
          Microsoft MVP
          http://www.activewin.com

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          • #20
            I thought having a DX compatible card was supposed to prevent things like this from happening in the first place. Not very encouraging.

            DS
            who is glad he still has a Voodoo2...
            Games Box
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            Video Box
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            Windows 2000Pro, PIII700 on ASUS CUBX, 256mb Micron PC133, Vanilla G400/32 (PD5.14), Hauppage WinTV-DBX, LinkSys LNE100, 8.4gb Maxtor HD, 40gb 7200 Western Digital, Diamond Fireport 40 SCSI, Pioneer 32x SCSI Slot load CDROM, Pioneer 10x Slot load DVD, Yamaha 4416s burner, MX300, Panasonic Panasync S70

            Feline Tech Support
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            ...currently working on the world's first C64 based parallel computing project

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            • #21
              Unreal 2.25f has the same problem as Aliens vs. Predator. All transparency is out after I quit the game, all fonts, etc. are just blocks of white and I have to reboot.

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              • #22
                Another is Battlezone. There are the occasional little white boxes showing up in distant mountains. This is with a G400 and 5.13.

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                • #23
                  AvP works beautifully on the G200 with the 5.13 drivers at 1024x768x32.

                  Paul
                  Despite my nickname causing confusion, I have no religious affiliations.

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                  • #24
                    hi,

                    midtown madness simply doesn t work
                    with my g400
                    piii450 128 mo ram

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                    • #25
                      I have tried MTM on the 5.20 drivers and it works brilliantly - I seem to remember it worked ok on 5.13 drivers too - if I get chance I will try it again and see what's up.



                      ------------------
                      Phil (MURC's G200 : WWW.G200.COM

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                      • #26
                        Wombat, maybe somewhat, but GLQW doesn't run in fullscreen with 5.13. ICDb2 did run it in fullscreen but it had issues with overall stability.

                        Just a thought, are these issues (and many other) which are mentioned here, being noted down by the Matrox staff? I have written about those own OGL problems here in forums and also have mailed the tech support (from which I got a reply though), but it seems that the information isn't going to the right people. Anyone willing to give (un)official explanation? Haig, BBoyz?

                        -Tumu


                        ------------------
                        Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset Mobo (bios v3.2),
                        64MB PC100 RAM, G200 8MB SGRAM (not overclocked, a 486 fan included, bios v2.3), Win95OSR2.1 finnish, PD5.13.020, SB16 Value

                        Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
                        64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
                        Win98 finnish

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                        • #27
                          Yeah...Midtown Madness works fine here on the 5.13 drivers.

                          ------------------
                          Byron Hinson
                          Microsoft MVP
                          http://www.activewin.com
                          Byron Hinson
                          Microsoft MVP
                          http://www.activewin.com

                          Comment


                          • #28
                            Tumu,

                            The guy who started this thread (R0M) is the game developer interface guy from Matrox. He handles dealing with the game manufacturers and whatnot. He'll figure out if these problems are the programmers' fault or Matrox's fault, and then (theoretically) get the right person to fix it.

                            - Slarty

                            ------------------
                            Portions of this message may have been Copyright 1999, Jorden van der Elst. All rights (and lefts) reserved.
                            ------------------------
                            Specs? You want specs? Yeah. Alright you primitive screwheads, listen up. See this? This is my boomstick! It's a twelve gauge double barreled Remington, S-Mart's top-of-the-line. You can find this in the sporting goods department. That's right this sweet baby was made in Grand Rapids Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel and a hair trigger. That's right. Shop Smart. Shop S-mart. Ya got that?! Now I swear, the next one of you primates, even touches me...


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                            • #29
                              Here's an update on the bugs:

                              - Simcity 3000 - Flickering with G200
                              Status: Fixed
                              - Darkstone - Flickering with G200
                              Status: Fixed
                              - Quest for Glory V - Game not working
                              Status: Fixed
                              - Half Life - Corrupted Textures
                              Status: In progress
                              - Quake 3 Test - Switching color depth
                              Status: Fixed
                              - Final Fantasy VII - Not working with G400
                              Status: Fixed
                              - T.A: Kingdoms - Corrupted textures in menus
                              Status: Fixed
                              - Rogue Squadron - Not working with G400
                              Status: Lucasarts is looking into it
                              - Mechwarrior 3 - Occasional Flashing Textures
                              Status: Fixed

                              More will come...

                              ------------------
                              "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."


                              [This message has been edited by R0M (edited 08-18-1999).]
                              "The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."

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                              • #30
                                Bugs in Unreal 225f for G200

                                Many of us have trouble using Volumetriclighting under D3D rendering.
                                (lots of artifacts with this switched on)

                                Also Motub has described a problem with lack of detailed textures when you a very close to a wall of floor.

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