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I have a problem in Rollcage.
Somehow the bus mastering may not be working!?
When I move the bar up on the "drawing distance" setting, the game chunks out horribly.. even on 320x200 resolution..
game only works without chunking when drawing distance is set to '0'. Any suggestions?
One more game to add to the list: Aliens vs. Predator. I haven't played with it much, but when I tried it at both 1024x768x32 and 640x480x16 it wouldn't work. Basically all transparency was out, all fonts, etc. were just blocks of white, etc.
And I couldn't get q3test (1.08) to work properly either. Any hints on that one?
Unreal 2.25f has the same problem as Aliens vs. Predator. All transparency is out after I quit the game, all fonts, etc. are just blocks of white and I have to reboot.
I have tried MTM on the 5.20 drivers and it works brilliantly - I seem to remember it worked ok on 5.13 drivers too - if I get chance I will try it again and see what's up.
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Phil (MURC's G200 : WWW.G200.COM
Wombat, maybe somewhat, but GLQW doesn't run in fullscreen with 5.13. ICDb2 did run it in fullscreen but it had issues with overall stability.
Just a thought, are these issues (and many other) which are mentioned here, being noted down by the Matrox staff? I have written about those own OGL problems here in forums and also have mailed the tech support (from which I got a reply though), but it seems that the information isn't going to the right people. Anyone willing to give (un)official explanation? Haig, BBoyz?
The guy who started this thread (R0M) is the game developer interface guy from Matrox. He handles dealing with the game manufacturers and whatnot. He'll figure out if these problems are the programmers' fault or Matrox's fault, and then (theoretically) get the right person to fix it.
- Slarty
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Portions of this message may have been Copyright 1999, Jorden van der Elst. All rights (and lefts) reserved.
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Specs? You want specs? Yeah. Alright you primitive screwheads, listen up. See this? This is my boomstick! It's a twelve gauge double barreled Remington, S-Mart's top-of-the-line. You can find this in the sporting goods department. That's right this sweet baby was made in Grand Rapids Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel and a hair trigger. That's right. Shop Smart. Shop S-mart. Ya got that?! Now I swear, the next one of you primates, even touches me...
- Simcity 3000 - Flickering with G200
Status: Fixed
- Darkstone - Flickering with G200
Status: Fixed
- Quest for Glory V - Game not working
Status: Fixed
- Half Life - Corrupted Textures
Status: In progress
- Quake 3 Test - Switching color depth
Status: Fixed
- Final Fantasy VII - Not working with G400
Status: Fixed
- T.A: Kingdoms - Corrupted textures in menus
Status: Fixed
- Rogue Squadron - Not working with G400
Status: Lucasarts is looking into it
- Mechwarrior 3 - Occasional Flashing Textures
Status: Fixed
More will come...
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"The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."
[This message has been edited by R0M (edited 08-18-1999).]
"The opinions or comments expressed by me do not necessary reflect those of Matrox Graphics Inc."
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