Announcement

Collapse
No announcement yet.

3DMark 2000 has been released...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    128? kinda overkill me thinks. I know it's easier to borrow a million bucks than 100, but lets not go crazy here

    BTW Himself, 5.30 is all ahm gonna be using fer the benchmarks as I said before, I am not breaking System Shock 2 agian for a benchmark that is obviously been optimized to be very biased towards GeForce cards. If there where more than 1 Bump mapping test and no T&L stuff I am sure the G400 would show higher scores than the GeForce. Just that these guys have laid more emphasis on a feature on one card than an another. Notice non of the tests do dualhead for example? something that I personally think is among the best G400 features. And also something that already some stuff has used (like Flight Sim). Yet it gets ignored. and T&L that is not used is put in. Kinda makes ya wonder no?

    Just my 2 dimes, 3 pennies and a nickel.

    ------------------
    ------------------------
    More hardware than any sane person should have.
    -------------------------
    A computer is like sex. Your never 100% sure what your doing but when all goes well, it feels REAL good.

    Comment


    • #77
      And an AMD result

      Athlon 700@770, G400MAX, Default test: 3086 3DMarks

      (not done pushing it yet)
      Why would I send my pants to New Jersey?

      Comment


      • #78
        No doubt all next gen cards will do T&L. It's erm... part of the pattern.

        Now look at 3DMark2000 and think about how things will change in the coming 5 years or so...
        P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

        Comment


        • #79
          Genom,

          Whatever you like, I just think that with a busted helicopter run through and a busted single textured run through your numbers are meaningless for comparison, anyway I was refering to the guy who posted before me.

          How would you benchmark dual head? And wouldn't a EMBM benchmark be really just a G400 benchmark right now? Benchmarks like Tirtanium have had lots of detail in them for over a year now, they are no more biased than this one is, that we know of so far. It fills my requirement of being sensitive to overclocking changes, that means it can actually measure fillrate performance between cards unlike 3dmark99max.

          BTW, you really should run through the time once with working drivers, that helicopter thing looks horrid otherwise.

          On that topic, Anyone else notice single buffering looking like crap?


          Comment


          • #80
            I did post the PIII enhanced score using a GeForce as well you may notice.
            Look, I know you think the world of me, that's understandable, you're only human, but it's not nice to call somebody "Vain"!

            Comment


            • #81
              In 1024*768-16bit-z16 i'm getting:3DMark Result

              --->1820 3D marks

              CPU Speed
              97 CPU 3D marks

              Game 1 - Helicopter - Low Detail
              40.2 FPS

              Game 1 - Helicopter - Medium Detail
              24.6 FPS

              Game 1 - Helicopter - High Detail
              9.5 FPS

              Game 2 - Adventure - Low Detail
              43.4 FPS

              Game 2 - Adventure - Medium Detail
              21.8 FPS

              Game 2 - Adventure - High Detail
              12.1 FPS

              Fill Rate (Single-Texturing)
              270.7 MTexels/s

              Fill Rate (Multi-Texturing)
              269.1 MTexels/s

              High Polygon Count (1 Light)
              1318 KTriangles/s

              High Polygon Count (4 Lights)
              899 KTriangles/s

              High Polygon Count (8 Lights)
              645 KTriangles/s

              8MB Texture Rendering Speed
              213.1 FPS

              16MB Texture Rendering Speed
              196.0 FPS

              32MB Texture Rendering Speed
              118.7 FPS

              64MB Texture Rendering Speed
              56.3 FPS

              Bump Mapping (Emboss, 3-pass)
              99.2 FPS

              Bump Mapping (Emboss, 2-pass)
              127.3 FPS

              Bump Mapping (Emboss, 1-pass)
              227.1 FPS

              Bump Mapping (Environment)
              89.5 FPS




              ------------------
              Pentium II 450Mhz@504,Asus P2B rev.1011,17" Sony Multiscan 200PST,128MB PC100 ram,Matrox Millenium G400 MAX 32MB 5ns SGRAM,Quantum Firebal EL 10.2Gb,Epson Stylus Color 740,Sound blaster Live!,Cambridge Soundworks 5.1,Creative PC-DVD 5X,Ricoh MP7040S,Adaptec SCSI 2920C,Diamond SupraExpress 56e PRO,Iomega Zip Drive.

              Athlon Thunderbird 1.1Ghz@1.2~1.3+GHz Socket A 256Kb,Asus A7V dipswitches,GlobalWin FOP32-1 heatsink,GlobalWin 802 Advance ATX Case, 17" Sony Multiscan 200PST,384MB Crucial PC133 CAS=2,ATI Radeon 32Mb DDR,(Matrox Millenium G400 MAX 32MB 5ns SGRAM),IBM Deskstar 75GXP 15Gb UltraATA/100, Quantum Firebal EL 10.2Gb,Hewlett Packard DeskJet 970Cxi,Epson Perfection 1240U Scanner,Sound blaster Live!,Cambridge Soundworks 5.1,Creative PC-DVD 5X,CDR-RW Ricoh MP7040S@MP7060S(Tweaked from 4x--->6x with no problem),Adaptec SCSI 2920C,Diamond SupraExpress 56e PRO,Iomega Zip Drive.

              Comment


              • #82
                Anid,

                <h3>Here are some results at 1280x960x16,
                note how AMD 3D-Now! mode is slower than DX7 software T&L mode.</h3>

                SYSTEM
                Software Versions:
                Windows Version Windows 4 B, Build 1212 Win95b
                DirectX Version 4.07.00.0700
                Bios Version Award Modular BIOS v4.51PG
                Bios Date 08/03/99

                Memory:
                Total Physical Memory 128MB
                Free Physical Memory 56MB

                PROCESSOR
                CPU Information:
                Processor Type AMD-K6(tm) 3D+ Processor
                Processor Speed 448MHz
                Processor Caps 3DNow!, MMX

                Display:
                Type: Internal
                Width: 1280
                Height: 960
                Depth: 16-Bit
                Buffering: Triple
                Z-Buffering: 16-Bit
                Refresh Rate: VSync Off
                Texture Format: 16-Bit

                <h3>CPU Optimization: D3D Software T&L</H3>

                RESULTS
                Platform: Internal
                3DMark Result: 1455 3D marks
                CPU Speed: 78 CPU 3D marks
                Game 1 - Helicopter - Low Detail: 32.8 FPS
                Game 1 - Helicopter - Medium Detail: 20.1 FPS
                Game 1 - Helicopter - High Detail: 7.1 FPS
                Game 2 - Adventure - Low Detail: 33.9 FPS
                Game 2 - Adventure - Medium Detail: 17.4 FPS
                Game 2 - Adventure - High Detail: 9.8 FPS
                Fill Rate (Single-Texturing): 265.0 MTexels/s
                Fill Rate (Multi-Texturing): 262.3 MTexels/s
                High Polygon Count (1 Light): 975 KTriangles/s
                High Polygon Count (4 Lights): 711 KTriangles/s
                High Polygon Count (8 Lights): 542 KTriangles/s
                8MB Texture Rendering Speed: 150.1 FPS
                16MB Texture Rendering Speed: 142.8 FPS
                32MB Texture Rendering Speed: 90.3 FPS
                64MB Texture Rendering Speed: 47.9 FPS
                Bump Mapping (Emboss, 3-pass): 73.9 FPS
                Bump Mapping (Emboss, 2-pass): 92.5 FPS
                Bump Mapping (Emboss, 1-pass): 158.3 FPS
                Bump Mapping (Environment): 60.1 FPS

                <H3>CPU Optimization: AMD 3DNow!(tm)</H3>

                RESULTS
                Platform: Internal
                3DMark Result: 1367 3D marks
                CPU Speed: 70 CPU 3D marks
                Game 1 - Helicopter - Low Detail: 28.8 FPS
                Game 1 - Helicopter - Medium Detail: 16.6 FPS
                Game 1 - Helicopter - High Detail: 4.6 FPS
                Game 2 - Adventure - Low Detail: 34.4 FPS
                Game 2 - Adventure - Medium Detail: 18.9 FPS
                Game 2 - Adventure - High Detail: 10.6 FPS
                Fill Rate (Single-Texturing): 262.5 MTexels/s
                Fill Rate (Multi-Texturing): 260.8 MTexels/s
                High Polygon Count (1 Light): 892 KTriangles/s
                High Polygon Count (4 Lights): 810 KTriangles/s
                High Polygon Count (8 Lights): 725 KTriangles/s
                8MB Texture Rendering Speed: 148.2 FPS
                16MB Texture Rendering Speed: 142.1 FPS
                32MB Texture Rendering Speed: 99.3 FPS
                64MB Texture Rendering Speed: 51.8 FPS
                Bump Mapping (Emboss, 3-pass): 70.1 FPS
                Bump Mapping (Emboss, 2-pass): 88.9 FPS
                Bump Mapping (Emboss, 1-pass): 155.4 FPS
                Bump Mapping (Environment): 59.4 FPS

                Comment


                • #83
                  1024 default settings
                  G400 DH (118.8 matrox tweak utility)
                  P3-450@630
                  2771 3dmarks

                  Comment


                  • #84
                    THERE IS NOT A T&L GAME YET!!!!!!

                    So any numbers getting from 3dMark 2000 it has not real valiue.
                    For the time been,3dMark 99 MAX is the bencmark to measure any graphic card.
                    I,m telling you this because 3dMark2000 is HEAVILY hardware T&L oriented ,thus 100% G-spot bias.
                    Athlon Thunderbird 1.1Ghz@1.2~1.3+GHz Socket A 256Kb,Asus A7V dipswitches,GlobalWin FOP32-1 heatsink,GlobalWin 802 Advance ATX Case, 17" Sony Multiscan 200PST,384MB Crucial PC133 CAS=2,ATI Radeon 32Mb DDR,(Matrox Millenium G400 MAX 32MB 5ns SGRAM),IBM Deskstar 75GXP 15Gb UltraATA/100, Quantum Firebal EL 10.2Gb,Hewlett Packard DeskJet 970Cxi,Epson Perfection 1240U Scanner,Sound blaster Live!,Cambridge Soundworks 5.1,Creative PC-DVD 5X,CDR-RW Ricoh MP7040S@MP7060S(Tweaked from 4x---&gt;6x with no problem),Adaptec SCSI 2920C,Diamond SupraExpress 56e PRO,Iomega Zip Drive.

                    Comment


                    • #85
                      THERE IS NOT A T&L GAME YET!!!!!!

                      So any numbers getting from 3dMark 2000 it has not real value.
                      For the time been,3dMark 99 MAX is the bencmark to measure any graphic card.
                      I,m telling you this because 3dMark2000 is HEAVILY hardware T&L oriented ,thus 100% G-spot biased.
                      Athlon Thunderbird 1.1Ghz@1.2~1.3+GHz Socket A 256Kb,Asus A7V dipswitches,GlobalWin FOP32-1 heatsink,GlobalWin 802 Advance ATX Case, 17" Sony Multiscan 200PST,384MB Crucial PC133 CAS=2,ATI Radeon 32Mb DDR,(Matrox Millenium G400 MAX 32MB 5ns SGRAM),IBM Deskstar 75GXP 15Gb UltraATA/100, Quantum Firebal EL 10.2Gb,Hewlett Packard DeskJet 970Cxi,Epson Perfection 1240U Scanner,Sound blaster Live!,Cambridge Soundworks 5.1,Creative PC-DVD 5X,CDR-RW Ricoh MP7040S@MP7060S(Tweaked from 4x---&gt;6x with no problem),Adaptec SCSI 2920C,Diamond SupraExpress 56e PRO,Iomega Zip Drive.

                      Comment


                      • #86
                        <H3>Here are some results at 1024x768x16,
                        again, note how AMD 3D-Now! mode is slower than DX7 software T&L mode.</H3>

                        SYSTEM
                        Software Versions:
                        Windows Version Windows 4 B, Build 1212
                        DirectX Version 4.07.00.0700
                        Bios Version Award Modular BIOS v4.51PG
                        Bios Date 08/03/99

                        Memory:
                        Total Physical Memory 128MB
                        Free Physical Memory 52MB

                        PROCESSOR
                        CPU Information:
                        Processor Type AMD-K6(tm) 3D+ Processor
                        Processor Speed 448MHz
                        Processor Caps 3DNow!, MMX

                        Display:
                        Type: Internal
                        Width: 1024
                        Height: 768
                        Depth: 16-Bit
                        Buffering: Triple
                        Z-Buffering: 16-Bit
                        Refresh Rate: VSync Off
                        Texture Format: 16-Bit

                        <H3>CPU Optimization: D3D Software T&L</H3>

                        RESULTS
                        Platform: Internal
                        3DMark Result: 1575 3D marks
                        CPU Speed: 78 CPU 3D marks
                        Game 1 - Helicopter - Low Detail: 34.9 FPS
                        Game 1 - Helicopter - Medium Detail: 21.5 FPS
                        Game 1 - Helicopter - High Detail: 7.5 FPS
                        Game 2 - Adventure - Low Detail: 39.1 FPS
                        Game 2 - Adventure - Medium Detail: 18.1 FPS
                        Game 2 - Adventure - High Detail: 10.1 FPS
                        Fill Rate (Single-Texturing): 267.4 MTexels/s
                        Fill Rate (Multi-Texturing): 264.8 MTexels/s
                        High Polygon Count (1 Light): 1057 KTriangles/s
                        High Polygon Count (4 Lights): 749 KTriangles/s
                        High Polygon Count (8 Lights): 563 KTriangles/s
                        8MB Texture Rendering Speed: 215.8 FPS
                        16MB Texture Rendering Speed: 182.6 FPS
                        32MB Texture Rendering Speed: 103.9 FPS
                        64MB Texture Rendering Speed: 49.3 FPS
                        Bump Mapping (Emboss, 3-pass): 83.7 FPS
                        Bump Mapping (Emboss, 2-pass): 124.8 FPS
                        Bump Mapping (Emboss, 1-pass): 235.4 FPS
                        Bump Mapping (Environment): 94.0 FPS

                        <H3>CPU Optimization: AMD 3DNow!(tm)</H3>

                        RESULTS
                        Platform: Internal
                        3DMark Result: 1503 3D marks
                        CPU Speed: 72 CPU 3D marks
                        Game 1 - Helicopter - Low Detail: 30.3 FPS
                        Game 1 - Helicopter - Medium Detail: 17.3 FPS
                        Game 1 - Helicopter - High Detail: 4.7 FPS
                        Game 2 - Adventure - Low Detail: 41.8 FPS
                        Game 2 - Adventure - Medium Detail: 20.0 FPS
                        Game 2 - Adventure - High Detail: 11.1 FPS
                        Fill Rate (Single-Texturing): 267.7 MTexels/s
                        Fill Rate (Multi-Texturing): 265.2 MTexels/s
                        High Polygon Count (1 Light): 915 KTriangles/s
                        High Polygon Count (4 Lights): 848 KTriangles/s
                        High Polygon Count (8 Lights): 752 KTriangles/s
                        8MB Texture Rendering Speed: 230.2 FPS
                        16MB Texture Rendering Speed: 198.5 FPS
                        32MB Texture Rendering Speed: 119.9 FPS
                        64MB Texture Rendering Speed: 56.9 FPS
                        Bump Mapping (Emboss, 3-pass): 75.1 FPS
                        Bump Mapping (Emboss, 2-pass): 112.4 FPS
                        Bump Mapping (Emboss, 1-pass): 216.6 FPS
                        Bump Mapping (Environment): 94.7 FPS

                        PS. Tommy Two Times, 3DMark99Max sucks.

                        Comment


                        • #87
                          Himself, please read my post carefully. I am saying that I think 3dmark 2000 is useless as it is obviously biased towards the GeForce. Why? well, it's the only card with T&L! DO you understand my bump mapping example now? The dual head reference was in the same vein. I will not place ANY importance on a benchmark that is designed to make one specific card shine. As it stands right now, 3dmark2000 is to me like running the geforce tech demos. It will highly inflate the numbers for that card, using stuff nothing else will. If I tried to run a becnhmark that relied heavely on EMBM and no T&L at all, I am pretty sure the results would be very skewed towards the G400. Is this a usefull benchmark? Not at all. See the point I am trying to get at? 3dmark99 is in my opinion (as far as I have one for becnhmarks anymore) more reliable, and even so, I find the exageration for SSE instructions to be a bit on the extreme side. However, TurboGL has shown how these instructions CAN increase performance grwatly in some aplications, so I am willing to let it slide.

                          This i not meant to be a flame. Just trying to get a point across as best I can.
                          A computer is like sex. Your never 100% sure what your doing but when all goes well, it feels REAL good.

                          Comment


                          • #88
                            Genom,

                            You have have whatever opinion you like about the benchmak, who cares really? I am just pointing out that posting benchmarks with broken drivers is a waste of time and you are missing on on seeing the demo as it's meant to be seen.

                            Comment


                            • #89


                              That's the pool with EMBM, Himself... now show us yours (press F12 to make a nice piccy)

                              Jorden.
                              Jordâ„¢

                              Comment


                              • #90
                                Me needs to get G400 of any sort soon
                                [size=1]D3/\/7YCR4CK3R
                                Ryzen: Asrock B450M Pro4, Ryzen 5 2600, 16GB G-Skill Ripjaws V Series DDR4 PC4-25600 RAM, 1TB Seagate SATA HD, 256GB myDigital PCIEx4 M.2 SSD, Samsung LI24T350FHNXZA 24" HDMI LED monitor, Klipsch Promedia 4.2 400, Win11
                                Home: M1 Mac Mini 8GB 256GB
                                Surgery: HP Stream 200-010 Mini Desktop,Intel Celeron 2957U Processor, 6 GB RAM, ADATA 128 GB SSD, Win 10 home ver 22H2
                                Frontdesk: Beelink T4 8GB

                                Comment

                                Working...
                                X